Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Sep 28, 2011, 02:10 AM // 02:10   #501
Guest
 
Join Date: Dec 2006
Advertisement

Disable Ads
Default

I recently noticed something that might be a bit of a problem in gvg. I have been guesting for some rather low-ranked guilds(800 rating) and the waiting times are fewking horrible. When you finally get a match it's oftentimes one of the focken resign guilds on hunters isle. You basically waste hours only to play 1-2 games, it's ridiculous. And this is how we want pveers to be introduced to gvg? I feel really sorry for them trying to have fun, not to mention its boring for me as well. I don't really want to tell them to go make a new guild just for a fresh rating, they probably have a lot of members and a full gh etc, so the only way is to farm rating back up. But when you get +0 and -whatever when they lose to a good guild it's not gonna happen this year.

Just a bit of ranting while we wait for a match..
Sankt Hallvard is offline   Reply With Quote
Old Sep 28, 2011, 11:12 AM // 11:12   #502
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

That's the problem i've been discussing about for months : inactivity... Obviously, whether its codex, alliance battles, heroes ascent or gvg, even on quest day, it's quite hard to find players and especially opponents during american/asian playtimes..

Big example is B AT, which is usually 5 rounds and is about people who managed to find 8 humans ready to face the same players for 2 hours( considering fights are going to last 10mn at best)... Other example is players who're forming r11+ parties in HA whilst there is noone in....

The problem is players mindset which has turned into " let's farm farm"... ( i recommend players not believing me to just log once around 9 am GMT for HA or right before B AT)... and thus it's really hard to find players, willing to PvP at those times, who don't have this mindset and especially who want to face players with such mindset...
Missing HB is offline   Reply With Quote
Old Sep 28, 2011, 04:21 PM // 16:21   #503
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Default

The way I see it now is the only way to fix this problem, along with many others, is to roll back the servers to 2006.
Swingline is offline   Reply With Quote
Old Sep 28, 2011, 07:47 PM // 19:47   #504
Furnace Stoker
 
Skyy High's Avatar
 
Join Date: May 2006
Profession: R/
Default

Quote:
Originally Posted by Swingline View Post
The way I see it now is the only way to fix this problem, along with many others, is to roll back the servers to 2006.
This will bring players back, how?
Skyy High is offline   Reply With Quote
Old Sep 28, 2011, 08:00 PM // 20:00   #505
Forge Runner
 
Reverend Dr's Avatar
 
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
Default

Quote:
Originally Posted by Skyy High View Post
This will bring players back, how?
Korea?

A simple rollback is not going to solve much. Though it is very true that the constant powercreep, particularly from Nightfall onward, is one of the major causes of inactivity.

A multi-pronged approach where there is a massive rollback in powercreep, combined with making PvP-only accounts better (no reason a PvP only account shouldn't be auto UAX), combined with advertising this change as GW1.5. With so many people salivating at GW2, a $20 all-in option to try out PvP in GW1 would be able to bring in a lot more fresh players.

Of course sense it has been made abundantly clear that GW2 is not going to be near anything like GW1, it would be likely to backfire on GW2 hype and sales, which just won't happen.
Reverend Dr is offline   Reply With Quote
Old Sep 29, 2011, 11:09 AM // 11:09   #506
Lion's Arch Merchant
 
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
Default

Regarding inactivity I think a lot of people overlook the extremely obvious. Powercreep didnt really help, but i dont think its really the cause of all that many people quitting. A lot of people blame bad updates and stuff, but realistically the "original" player base just got older and moved on.

The game was released in 2005, most of the top players at that time would of been 20-22 probably, college students etc mostly i'd guess. 6 years on, those same people are 27-28?? Hardly suprising they quit.

The current crop of "top" players are now in turn mostly about 18-22 years old, so at the time gw was released they would of been like 12-14? Probably too young to take games either seriously, or understand them in depth enough to be competitive. Assuming they even played at all. Most current players get called bad, terrible, newfags etc by the old school guys, even though a lot of them didnt even start till circa 2008. Comparisons are impossible. Of course they werent good in 2005, they were like 12.....

New players dont come in because when people buy new games, they look for new titles to purchase. How many times do people honestly go into a games shop and look around the titles from 5+ years ago? not often.


Regardless, imo the biggest mistake ever made was deleting the asian server. The quality of their updates comes a distant second to this. It doesnt take a genius to notice that a lot of the top players in any games format are asian, so why exclude them? Doesnt make good sense.
floor is offline   Reply With Quote
Old Sep 29, 2011, 11:35 AM // 11:35   #507
Krytan Explorer
 
Aljasha's Avatar
 
Join Date: May 2009
Default

I don't think the problem of missing Koreans is the missing server, but the missing prize money. Koreans just love to fight for real money, but the last official championship with real world prizes was held back in 2006 or something.

In order to get Koreans back into GW real tournaments have to be established and introducing a UAX & UAS pvp kit would make a lot of sense along with them. However I don't see that happening, because ANet made most of their money with selling pve expansions and addons, and know exactly how many players actually gvg regularly and when.

---

I am one of the players who started GW with 17 or 18 and am now that much older. Well, you know situations change.
Aljasha is offline   Reply With Quote
Old Sep 29, 2011, 01:38 PM // 13:38   #508
Lion's Arch Merchant
 
Join Date: Mar 2008
Location: England
Guild: Activity Can Be An Issue [afk] / Queen And Country [QC]
Profession: Mo/W
Default

Losing prize money might mean that you lose some of the very very top end players who are basically playing only for that i guess.

Removing the server though basically removed the entire asian playerbase not just those at the top, as playing with 500 ping whether your on a euro server, or 500 if your on an american one, and no facility for any other server, must suck something awful :s
floor is offline   Reply With Quote
Old Sep 29, 2011, 04:58 PM // 16:58   #509
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Players Age is a matter, obviously 20-22+ players won't have the same playtimes as 14-16+ players, and that might be an issue considering the long waiting times today and the long practice you need for some areas in addition...

It's not the same waiting an hour or playing till 1 am when you work all day from 8 to 7 and waiting an hour when you got 3 hours of school per day.... You might understand then why i was asking to get henchs back in PvP, as they were a way to fix this too important problem...
Missing HB is offline   Reply With Quote
Old Sep 30, 2011, 04:50 PM // 16:50   #510
Lion's Arch Merchant
 
shadeblade47's Avatar
 
Join Date: Nov 2009
Location: NH, USA
Guild: Eternally Hollow [EmpT]
Profession: W/P
Default

My only problem with this is at this point PvE players will have a hard time making the shift to GvG.. believe me my American guild has tried allowing PvE players to join and learn and it generally doesn't go well. PvE'ers should definitely OBSERVE some matches, get the hang of RA then HA and THEN make the shift to GvG.
shadeblade47 is offline   Reply With Quote
Old Oct 04, 2011, 03:19 PM // 15:19   #511
Site Contributor
 
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
Default

Quote:
Originally Posted by floor View Post
Regarding inactivity I think a lot of people overlook the extremely obvious. Powercreep didnt really help, but i dont think its really the cause of all that many people quitting. A lot of people blame bad updates and stuff, but realistically the "original" player base just got older and moved on.

The game was released in 2005, most of the top players at that time would of been 20-22 probably, college students etc mostly i'd guess. 6 years on, those same people are 27-28?? Hardly suprising they quit.

The current crop of "top" players are now in turn mostly about 18-22 years old, so at the time gw was released they would of been like 12-14? Probably too young to take games either seriously, or understand them in depth enough to be competitive. Assuming they even played at all. Most current players get called bad, terrible, newfags etc by the old school guys, even though a lot of them didnt even start till circa 2008. Comparisons are impossible. Of course they werent good in 2005, they were like 12.....

New players dont come in because when people buy new games, they look for new titles to purchase. How many times do people honestly go into a games shop and look around the titles from 5+ years ago? not often.


Regardless, imo the biggest mistake ever made was deleting the asian server. The quality of their updates comes a distant second to this. It doesnt take a genius to notice that a lot of the top players in any games format are asian, so why exclude them? Doesnt make good sense.
Pretty much this, mixed in with a fair amount of there being no incentive to play anything other than a couple of AT's a month, and the monthly. Having the ladder be absolutely meangingless is the one of the poorest decisions made in terms of pushing casual play. It's not a reliable way to increase rating and confines teams to only play at a certain time. Even including a ladder season presenting a prize now would be a decent shout.

I should also probably add that the game is really, really boring to play. I don't know why it seems like it is, but having played a bit over the past 2 weeks orso, I can't help but feel bored. I hope that's because it was at a not great level, but I don't know.

Last edited by Vanquisher; Oct 04, 2011 at 03:21 PM // 15:21..
Vanquisher is offline   Reply With Quote
Old Oct 04, 2011, 04:16 PM // 16:16   #512
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Vanquisher View Post
Pretty much this, mixed in with a fair amount of there being no incentive to play anything other than a couple of AT's a month, and the monthly. Having the ladder be absolutely meangingless is the one of the poorest decisions made in terms of pushing casual play. It's not a reliable way to increase rating and confines teams to only play at a certain time. Even including a ladder season presenting a prize now would be a decent shout.
Well, it's about incentives to GvG... If you remember it, there were about 30 districts abusing Hero Battles Quest on its last weeks...

What i don't get is that the same can easily be done in GvG on quest day, considering the huge amounts of afk/syncing guilds on bottom ladder..what i mean is that, even a guild of PvE'rs can "play GvG" only for having some easy rewards( like going 6/8 with 4 henchmen), but they don't...Doing Red resign with 2 humans instead of 1 isn't something hard i guess....

Considering people aren't considering this idea of " very easy rewards to get" ( because you will face people leaving at begin ), i guess the problem is about the very high lack of advertising about GvG in this game...


Overall, maybe there should have been some series of quests introducing you to GvG in the past, considering this is the main format... Maybe there should be a form of personnal ranking/rating about GvG with rewards associated, etc....

This is, in my opinion, the reason why GvG is quite inactive
Missing HB is offline   Reply With Quote
Old Oct 04, 2011, 05:12 PM // 17:12   #513
Krytan Explorer
 
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
Default

Introducing a 2-3 month long ladder season would be the best way to get people interested in laddering. Could tie it into the AT system as well, but there's no incentive to ladder currently and that's one of the biggest problems causing the lack of activity.
ErrantVenture is offline   Reply With Quote
Old Oct 06, 2011, 09:14 PM // 21:14   #514
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Quote:
Originally Posted by floor View Post
Regarding inactivity I think a lot of people overlook the extremely obvious. Powercreep didnt really help, but i dont think its really the cause of all that many people quitting. A lot of people blame bad updates and stuff, but realistically the "original" player base just got older and moved on.

The game was released in 2005, most of the top players at that time would of been 20-22 probably, college students etc mostly i'd guess. 6 years on, those same people are 27-28?? Hardly suprising they quit.

The current crop of "top" players are now in turn mostly about 18-22 years old, so at the time gw was released they would of been like 12-14? Probably too young to take games either seriously, or understand them in depth enough to be competitive. Assuming they even played at all. Most current players get called bad, terrible, newfags etc by the old school guys, even though a lot of them didnt even start till circa 2008. Comparisons are impossible. Of course they werent good in 2005, they were like 12.....

New players dont come in because when people buy new games, they look for new titles to purchase. How many times do people honestly go into a games shop and look around the titles from 5+ years ago? not often.


Regardless, imo the biggest mistake ever made was deleting the asian server. The quality of their updates comes a distant second to this. It doesnt take a genius to notice that a lot of the top players in any games format are asian, so why exclude them? Doesnt make good sense.
Those are all fair points, but I do think the awful updates did help quite a few players make a decision to quit rather than losing interest and playing less as time went along.
Krill is offline   Reply With Quote
Old Oct 07, 2011, 08:29 AM // 08:29   #515
Forge Runner
 
urania's Avatar
 
Join Date: Apr 2006
Guild: vD
Profession: Mo/
Default

so did TA and HB removal.
urania is offline   Reply With Quote
Old Oct 07, 2011, 10:51 AM // 10:51   #516
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by Krill View Post
Those are all fair points, but I do think the awful updates did help quite a few players make a decision to quit rather than losing interest and playing less as time went along.
The lack of reactivity to find a solution to inactivity did much too... Overall, changes can be good sometimes... Unfortunately, they didn't follow and nothing was done for example with codex, AB or rest of PvP...

The game isn't made for a massive inactivity and obviously that's why you can see sometimes no top GvG fight for a day or " last hall win 18 hours ago " ... Something really should be done regarding the introduction of 7 heroes party in PvE to help PvP
Missing HB is offline   Reply With Quote
Old Oct 07, 2011, 11:35 AM // 11:35   #517
Frost Gate Guardian
 
Join Date: Jun 2010
Default

I wouldn't mind seeing PvP going free to play or have a dramatic cost reduction in PvP packs. The game is already set up to handle separated PvP and PvE access. I'd rather see ArenaNet try to bring in real players rather than resort to henchmen.

Making GW PvP free to play could really bring in a nice influx of new players, especially if they are able to capitalise on the marketing cycle of GW2.
tummlykins is offline   Reply With Quote
Old Nov 14, 2011, 08:27 PM // 20:27   #518
Frost Gate Guardian
 
Join Date: Jul 2006
Location: England
Guild: The Percytown Pirates of Port Yargh [Prar]
Profession: W/Rt
Default

As someone who played from beta till about 3-4 years ago... please - I love and miss this game. Enjoy it how I enjoyed it, if you're only playing the PvE side of things you're missing what I enjoyed most in the world for many years.

-Ss
Ss Executioner is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:16 PM // 18:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("